1 Joueur, Flash, Souris Compétences, Calendrier Jeu, Course, Tour Par Tour, Jeu De Dés
Description: To begin your way to the pyramid you need to throw a dice and get six points. After the dice shall show "6" you shall have another throw. The movement around the pyramid is clockwise. The character can skip the fields with other characters on them. Two heroes of the same race can't stay on the same field. If character steps to the field taken by the character of another race, he gets the field. The one who was standing on it starts from the beginning. To place him on the field you need to throw "6". The first who gets to the unavailable territory captures the pyramid and therefore wins.
ContrÃ´les: Instructions are in the game.
|Ajouter ce jeu Ã votre page web!
Copiez ce code dans votre page